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Old Jul 23, 2007, 08:33 AM // 08:33   #1
Ascalonian Squire
 
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Default Legendary Defender of Ascalon Title

I've been recently thinking about getting the Legendary Defender of Ascalon title but after looking at the guilds on how to get it ive been a bit put off by it.

I dont agree with the whole "Death Leveling" idea... it seems more like a bug or a glitch title. I mean surely leveling enemies up by having them kill you over and over again just seems a bit like a break in the ...the.... well everything really.

Every other title has a sort of more moral sort of hard graft sort of feel to it, Cartographer, Skill hunter, Vanquisher... even the Protector titles. you feel good having them as its been achieved in a good well earned, honorable fashion.

I dont want people to say "well you didnt expect it to be easy did you" or "how else would you get to lvl 20?" but its like its a title you can ONLY get by breaking the game somewhat? Just dont get the idea of having to sit afk killing a few enemies after several hours over the course of around 6 months.

I would love to see a REAL way of getting this title. Even if its by making spawns level up in areas as you do. For example the char behind the gate could get a few levels higher as you hit lvl 15 or something?

Is it just me that thinks this? or does any one else think this is a little bit of a dodgy title?

Many many grats on the people who have got it and i admire your endurance and apologize if this looks like a bit of a shattering of your hard work.


Happy Hunting and Good Luck


Tylos Angelheart
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Old Jul 23, 2007, 08:46 AM // 08:46   #2
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I think the main problem with changing LDoA so that you can get it in a "real" way is that people could potentially get both LDoA and survivor on the one character. So every Tyrian character has the chance to get an extra title than any Canthan and Elonan character, and I just think that is unfair (Yeah, it's only one extra title, but it's still something). I have no problem with Anet changing the title (doubt they will though) to get it without deathleveling, despite the fact that i got it the long and painful way, as long as they keep it fair (ie make it mutually exclusive with survivor) and don't cheapen it by making it too easy to achieve.

But I really doubt that they will change it. The title was really only added to reward all those dedicated presearing characters that just wanted to get to level 20 for the hell of it, not all the title hunters out there.
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Old Jul 23, 2007, 10:55 AM // 10:55   #3
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I'm currently working for the title myself. I do wish there was at least one or two bosses that were level 18 for example... thats all thats needed.
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Old Jul 23, 2007, 11:05 AM // 11:05   #4
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There was a time, a very long time ago, before the title ever existed that few attempted this. I was one of those people. The title in my opinion is not needed, for back then there was no reward, no incentive to attempt to reach 20 in pre searing. We did it to do it. Then ANet makes a stupid title as a reward, thus ruining it (I'm not the only one who felt this way either). Nowadays many try this, but only because of the incentive of a reward. If ANet took away the title how many would still attempt to reach 20?
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Old Jul 23, 2007, 11:07 AM // 11:07   #5
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Maybe they could do a "forced death" ie when entering the northlands, a piece of the wall falls and kills your party, your ressed and carry on, maybe something along those lines.
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Old Jul 23, 2007, 12:27 PM // 12:27   #6
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I considered getting this title, but then I realised...

1) It would be boring.
2) It would require time that could be better spent elsewhere.
3) I would have to not use my main char for AGES.
4) It has no real glory to it.... you just stand there and die and then kill something.
5) The bottom line is that its very easy to get due to how you achieve it.

...but im a firm believe in not adding high end stuff to pre-searinhg, so I see no other way to achieve it.

The title is purely to feel supriour to newbies in pre-searing! I wouldnt call achieving it a sign of skill and dedication. Just a sign of having far too much free time on your hands.
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Old Jul 24, 2007, 02:10 AM // 02:10   #7
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A vanity title for geeky noobs with no life you say? now this may be a possibility but im thinking further to the future... the future of Guild Wars 2.

What might this unlock? no one knows yet but to have an ancestor called The Legendary Defender of Tyria?... hmm who knows?
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Old Jul 24, 2007, 03:49 AM // 03:49   #8
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Hrmm, no, I'd rather see the title removed than nerfed for easier achievement.
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Old Jul 24, 2007, 05:55 PM // 17:55   #9
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I think the title should be renamed.. to 'I have no life outside of guildwars'
This takes so much time, of doing absolutely skill less tasks, such as letting yourself die by running forward a bit.

/signed Either to make the title more realistic, or change the monster levels.
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Old Jul 24, 2007, 07:57 PM // 19:57   #10
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I'll just add one repeatable quest in each region.
10, 20, 30, 40, 50 and 100 exp, depending or region.

And add a way so you have to make all of them before they reset.

They could turn also piken square into an outpost only level 10 or 15 with at least one death characters can enter, with some charr hides and char carving collectors giving some slightly better armor and slightly better weapons.
Exiting from there would take your to a level 15 version of the Northlands, in where the monsters have double level: 3->6, 5->10, 8->16, 10->20.

I would also make it so you lose it if your leave presearing, so it is kept by those who really deserve it, those who stay there.

Last edited by MithranArkanere; Jul 24, 2007 at 08:07 PM // 20:07..
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Old Jul 27, 2007, 05:06 AM // 05:06   #11
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The Title Defender of Ascalon is a good role playing title. If leaving Pre-Searing means losing it then I have no reason to get the title. Nor am I looking to expose the title for bragging rights. I want the title as a apart of the character who is getting it. It fits his personal story, one of a hero who sees himself as flawed and does all the right things for the right reasons in an attempt to make up for his imagined inadequacies. (Being accorded the title of hero he does not feel he deserves it of finds reasons to doubt why it should be applied to him - more than mere modesty, but an actual deprecation of self-worth in the face of praise. A similar character is the comic book hero Wolverine who has trouble seeing the good in himself.)

I have trouble with the Death Leveling because it is a huge amount of time I must do nothing with my computer but let it level a spider or bird that may or may not have to be chased after all the time.

I would not mind if they created a repeatable quest out of killing the Charr in the Northlands as a means of working toward the title. I also would not mind if similar titles were created in Cantha and Elona. The one major difference being that bounds would have to be made in the latter two.

Proposed equal title for Cantha:
Imperial Dragoon:
1) Only available to Canthan Characters.
2) Un-attainable if, and removed from title tracking if, one has completed Zen Daijun mission before obtaining the title.
3) Centered on a repeatable quest out of Seitung Harbor to Haijju Lagoon.

Proposed equal title for Elona:
Solar Shield:
1) Only available to Elonan Characters.
2) Un-attainable if, and removed from title tracking if, one has completed Consulate Docks mission before obtaining the title.
3) Centered on a repeatable quest out of Blacktide Den to Lahtenda Bog or Fahranur the First City.

As I mentioned elsewhere, my problem with Defender of Ascalon is the inordinate amount of time where there is nothing to enjoy about getting it. Right now I am still able to enjoy killing Charr with my friends, but once I hit 16th level. It is 6-8 months or more of setting my computer at night so I can wake up and kill for a few more points. It is 66 nights of death leveling just to go from 16th level to 17th level. If it roughly doubles each level in amount of time taken then its 396 nights of death leveling just to reach 19th and start doing quests.
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Old Jul 27, 2007, 05:41 AM // 05:41   #12
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Quote:
Originally Posted by Fitz Rinley
As I mentioned elsewhere, my problem with Defender of Ascalon is the inordinate amount of time where there is nothing to enjoy about getting it. Right now I am still able to enjoy killing Charr with my friends, but once I hit 16th level. It is 6-8 months or more of setting my computer at night so I can wake up and kill for a few more points. It is 66 nights of death leveling just to go from 16th level to 17th level. If it roughly doubles each level in amount of time taken then its 396 nights of death leveling just to reach 19th and start doing quests.
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.

Last edited by Lilanthe; Jul 27, 2007 at 05:45 AM // 05:45..
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Old Jul 27, 2007, 06:04 AM // 06:04   #13
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Quote:
Originally Posted by Lilanthe
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.
It took my Ele 6 hours to death level a level 5 cat to level 17. It is about 8 hours to death level to level 20. At the experience points for killing a 20th level spider at 16th level to reach 17th level that is Sixty-Six 8 hour sessions of death leveling. Then the experience halves and so 17th to 18th is 132 sessions of death leveling. Then the experience halves and you have 264 sessions of death leveling from 18th to 19th where you get to start doing the quests. So, 66+132+264 = 462. I originally took 66x6 (or 1+2+3) mis-counting. So you are right - I made a mistake, I should have multiplied 66x7 (or 1+2+4). Vampiric drops in Pre would speed up the process. Or a HM that would add 10 levels to all Pre-Monsters, but make it impossible for return to normal once selected and impossible to party with those in normal mode.
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Old Jul 27, 2007, 06:18 AM // 06:18   #14
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Well, that's the problem right there.

You deathlevel one creature at a time, while you could deathlevel 8 to 18 charrs per deathleveling session.

Go take a little peek in Community Works section.
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Old Jul 27, 2007, 06:29 AM // 06:29   #15
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It specifically states that only one creature will level at a time. I have agroed several to me at once and found through observation that only one levels at a time. The Charr will not come to the Res Shrine, and even if they did the monk would heal you instead of your Death Leveling. I have no reason given what I have observed to believe or accept this.
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Old Jul 27, 2007, 07:34 AM // 07:34   #16
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You read the wrong thread I presume.

http://www.guildwarsguru.com/forum/s...php?t=10106740
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Old Jul 28, 2007, 01:24 AM // 01:24   #17
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Quote:
Originally Posted by Lilanthe
Wow man, where did you get these numbers ? They're totally inaccurate.

I've gotten LDoA in two months, letting the deathleveling go between 8 to 13 hours a day.

It doesn't take 400 nights to get lvl 20, far, very far from it. It's about 720 hours from lvl1 to 20 minimum.
Horrible, I had no idea this amount of time was involved. Even if you just leave your computer on at night for that amount of time I can't see this as being anything close to worthwhile. Just play the game.
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Old Jul 29, 2007, 03:55 AM // 03:55   #18
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Quote:
Originally Posted by Fitz Rinley
It specifically states that only one creature will level at a time. I have agroed several to me at once and found through observation that only one levels at a time. The Charr will not come to the Res Shrine, and even if they did the monk would heal you instead of your Death Leveling. I have no reason given what I have observed to believe or accept this.
Fitz like lilanthe said, you can use 8-18 to d-lvl. Aslo charr are differnt from other monsters. They level in a group not 1 at a time.
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Old Jul 29, 2007, 04:18 AM // 04:18   #19
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Quote:
Originally Posted by 1 up and 2 down
Fitz like lilanthe said, you can use 8-18 to d-lvl. Aslo charr are differnt from other monsters. They level in a group not 1 at a time.
The article referenced does not work. A neighbor and I are both working on Defender Title. The past few days I have helped him level from 1 to 10 across the wall. I tried pulling a roving group out to that area today. They do not go. I even ran in and hit the casters to pull them further. They will not go. Assuming the article was ever accurate it no longer is. They will not go. (And yes, I was pulling on a roving group.)

A better way to handle it is to set a Pre-HM where once entered:

1) You cannot take those under 10th level into your party.
2) You cannot return to normal mode.
3) You cannot trade with those in normal mode.
4) You cannot enter HM until 10th level.
5) All monsters in Pre-HM are 10 levels higher than in normal mode.
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Old Jul 29, 2007, 01:23 PM // 13:23   #20
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Quote:
Originally Posted by Keneth
Hrmm, no, I'd rather see the title removed than nerfed for easier achievement.
Quote:
Originally Posted by Tylos Angelheart
I dont want people to say "well you didnt expect it to be easy did you" or "how else would you get to lvl 20?" but its like its a title you can ONLY get by breaking the game somewhat? Just dont get the idea of having to sit afk killing a few enemies after several hours over the course of around 6 months.
Keneth, the OP clearly mentioned he wasn't intending the title to be easier to get.

I've been trying the deathlevelling a bit lately...
To level up from 15 to 16 you'll need around 200 (yes 2 hundred) solo runs to kill the 4 bosses, netting you roughly 0.5% on your xp track
To (death)level from 16 to 17 takes roughly 10 to 20 deathlevel sessions, netting you between 5% and 10% on your xp track.

Deathlevelling seems to me to be far far easier then it is to actually work for your xp and I'd welcome any alternative way to get some real work done to be able to get this title. Surely setting up a deathlevel can be fun and sometimes a bit tricky whne you make a mistake but it's realy not that hard.

Deathlevelling is far too easy and mainly depends on your connection stability. It has nothing to do with hard work but more with planning.
Give it a real way to obtain it and it'll give the title some glory to it.

Quote:
Originally Posted by MithranArkanere
They could turn also piken square into an outpost only level 10 or 15 with at least one death characters can enter, with some charr hides and char carving collectors giving some slightly better armor and slightly better weapons.
Exiting from there would take your to a level 15 version of the Northlands, in where the monsters have double level: 3->6, 5->10, 8->16, 10->20.

I would also make it so you lose it if your leave presearing, so it is kept by those who really deserve it, those who stay there.
Piken square better not become an outpost, the original purpose of the northlands is for teaching new players how to team up with someone to do a quest and I've seen first hand (about 2 months ago) while watching a RL friend playing in pre this tutorial role of the northlands still functions.
Also adding a town in the northlands would make it loose it's "wildness" which imo is much of what the northlands are. It's what helps make the northlands unique
thirdly...it would only result in more farming in the northlands.


Quote:
Originally Posted by Fitz Rinley
A better way to handle it is to set a Pre-HM where once entered:

1) You cannot take those under 10th level into your party.
2) You cannot return to normal mode.
3) You cannot trade with those in normal mode.
4) You cannot enter HM until 10th level.
5) All monsters in Pre-HM are 10 levels higher than in normal mode.
Personally I'd much more like to see a hardmode accessable through an NPC (just like in Nightfall) with a minimum requirement of being atleast level 15 (so no LDoA cheapening power level whoring)and perhaps even making it accessable with a max party size of just 1 instead of 2...lets see how legendary you realy are hehe

Access to HM at level 10 is way too early, this title is supposed to be reachable only by people who put some serious efford into the title and having yourself powerlevelled is hardly an efford. You should reach the title by reaching it yourself.

Last edited by DreamCatcher; Jul 29, 2007 at 01:39 PM // 13:39..
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